A history of consumer VR since 2012, from the first Oculus developer kit and the 2016 hype cycle to Quest 2, and what mainstream success for VR could look like (Steve Haske/Ars Technica)
Steve Haske / Ars Technica: A history of consumer VR since 2012, from the first Oculus developer kit and the 2016 hype cycle to Quest 2, and what mainstream success for VR could look like — VR hasn't taken over the world, but that doesn't mean it has failed. — Six years ago, consumer virtual reality seemed set to be the next major tech breakthrough.
Steve Haske / Ars Technica:
A history of consumer VR since 2012, from the first Oculus developer kit and the 2016 hype cycle to Quest 2, and what mainstream success for VR could look like — VR hasn't taken over the world, but that doesn't mean it has failed. — Six years ago, consumer virtual reality seemed set to be the next major tech breakthrough.
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